If God were an intelligent [insert career
here] designer
1.1
If
God were an intelligent software designer
His word was good. His word was
code:
public static void Main([String[]args){
/*Intantiate an array of 7
heaven objects */
Heaven[]heavens = new
Heaven[7];
for(int i=0;i
/* Add heavens to world */
world.addComponents(heavens, 0,
1000);
/* Create an earth object */
Earth earth = new Earth();
world.addComponent(earth, 0,
0);
/* Light it up baby! */
Light light=new Light("ff",
"ff", "f9");
world.addComponent(light,500,1000);
world.startSimulation();
There was much typing. God
consumed many stimulant infused drinks.
On the sixth day of programming
God typed Run.
And then he rested.
In his ergonomic, leather,
executive gaming chair with built in motors for exposition simulation and
full-tilt range.
God awoke to witness Player One
and Player Two invalidating the parameters of Level One – Eden.
“There’s always bugs,” God
muttered, casting the players into Level Two with mere key-strokes.
And there were bugs:
#/bin/world-manager--connect7777
World manager connected on port:7777
~ delete-locations sodom,gomorrah
locations deleted
~ remove-all-units egypt/*/[:firstborn]
units deleted
~ remove-all-units egypt/livestock/*
units deleted
~ deploy-items commands/* Mt-Sinai
items deployed
Macro level tinkering failed.
God logged-in as an avatar of himself, which his world deleted of its own
accord.
God left World10.1 running and
started work on programming a better humanity, World10.2 Ocelot.
| ||
1.2
If
God were an intelligent graphic designer
God sat in yet another meeting
for all creative staff at the agency. They were being told, again, how
important it was for them to properly bill their hours out to each individual
client at the end of every day.
God took the pencil out of his
mouth and began to doodle in the margins of the memo explaining billable hours.
Around the title, he drew The
Heavens, vast and sweeping. The letters MEMO became gates into this wonderful
kingdom.
At the footer, he drew The
Earth, filling in a coffee-stain with scribble to create The Seas.
The meeting dragged for what
seemed like forever. So God created Day and Night, so as to be able to measure
his boredom and he drew The Sun and The Moon on either side of the page to
illustrate these creations.
Bored, God filled the page with
absurd, insane doodles, birds and fish, cats and dogs, a man and a woman.
“Be fruitful with your time,” the accountant lectured.
The copywriter sitting by God
leaned over and wrote, “Be fruitful and increase in number.”
“No more rest, back to work,”
they were ordered.
God sighed, balled up the world
and threw it away.
1.3
If
God were an intelligent genetic designer
Imagine if the world you knew and the God
you love weren’t as you thought.
God is a scientist and everything you have
ever known was created in her Laboratory.
In the beginning, God was methodical.
The Earth, agar. The atmosphere, contained.
The stars are imperfections in the jar, catching light from the labs overhead
florescent strips.
We are an experiment.
Monitored and measured but never interfered
with.
That would be bad scientific practice. God
had made that mistake early, tinkering with us. Never again, it can’t be
replicated, and something that can’t be replicated can’t be proved.
But every action has an affect on us. These
acts of God, floods and earthquakes are slide samples. Those taken from us are
with God, for specimen examination.
Her interference has created the one thing
she can’t replicate in her lab.
Life with hope.
Our jar sits on a shelf and is labelled Experiment 1. The jar next to us is
labelled Control Group. They remain
untouched. She is unable to test if they have hope without causing
interference. Next to that is Experiment
2, then Experiment 3. The shelf
is full. As is the one below. And the one below that.
1.4
If
God were an intelligent theme park designer
They wanted something. Always something. New. Different. Fun. Exciting, and they wanted it now. On deadline, God designed The World in six days. Even though it was a rush job, once he saw The World he new it was good.
They wanted something. Always something. New. Different. Fun. Exciting, and they wanted it now. On deadline, God designed The World in six days. Even though it was a rush job, once he saw The World he new it was good.
The World
was an experience in living. The staff (self-perpetuating) were also the
attraction. They were designed in the image of the customers, so the whole
visit was immersive. They were unaware they were staff and attractions. They
couldn’t tell the customers from themselves.
God had to
lay down the Park rules, not stealing etc. All common sense, as much for the
staff as the customers, they were taking advantage of each other.
Nothing
worked as planned, years past. God tinkered with the layout and format. A
change here, a change there. Once it was right, he retired.
His son entered
the family business. Like all second generations entering a family business, he
lacked his father’s management skills. Lines were long. Food was overpriced.
On his first
visit to The World, he was killed by the World's staff.
God closed
entry to The World. “It’s no longer safe,” the sign read, “Do not bring one
more person into The World.”
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